New version of Ropossum V2.0 is coming soon!

So! There’s a newer version of Ropossum! The new version of Ropossum will feature a new [awesome] functionality for players and designers alike. (if you don’t know about Ropossum.. uh.. com’on, who don’t know about it?! take a look here and here.)

Peek view on the new version is the following screen shots (which I hope you may not understand :P) Ropossum V2.0 will feature two new agents and an improved user interface for easy realtime interaction with the system (for example and to keep you interested,  generating levels is a massive 35 times faster than the previous version by one of the two new agents!). There’s a big step on the overall performance and efficiency of the system. A competition for Cut the Rope: Play Forever and Ropossum may took place in the near future, not sure though.

Interested? Please let me know by email if you want [mohammadshakergtr@gmail.com] or share your opinion down below in the comments.

Keep tuned! And as always.. great things are COMING! Ropossum V3.0 development has already begun with a new direction!

Ropossum V1.1

7

Car Dynamics [Physics Simulation]

This is my project in my third year of studying in the Faculty of Information Technology Engineering in Damascus, Syria, 2011 with Ismaeel Abo Abdalla, Zaher Wanli and Mhd Noor Alhamwi. The project simulates the physics of the car movement with/without Anti Brake-Lock System (ABS), Electronic Stability Program (ESP) and Global Positioning System (GPS) all in realtime.

You can download the presentation and the doc from my slideshare account. A full documentation is available [in Arabic – بالعربية] here.