#Music#Visualisation. A “breathing” concrete. A Reactive Music Canvas. Call it what you want. The nice thing about it is that it’s coded in a couple of hours and I love the result and how it “breathes” music. Hope you like it too!
This was the seminar I did in Artificial Neural Networks (ANN) back in 2011 at F.I.T.E Damascus, Syria. I encountered the problem of generating game content based on players preferences. For this, I have discussed two papers in the seminar:
Towards Automatic Personalized Content Generation for Platform Games. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE
Feature Analysis for Modeling Game Content Quality. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE