Showcase of My Research on Games & AI

This should be added to the title: “till the end of Oct. 2014”

I had this cool oppurtionty to have a 1.5-hour talk in ITU of Copenhagen about my work on game so far. My experience with Procedural Content Generation for Physics-based Games (My work on Ropossum), my work with player modelling (the first ever adaptive first-person shooter game) and my future work on a novel approach for ultra-fast generation across different game genres.


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