This was the seminar I did in Artificial Neural Networks (ANN) back in 2011 at F.I.T.E Damascus, Syria. I encountered the problem of generating game content based on players preferences. For this, I have discussed two papers in the seminar:
- Towards Automatic Personalized Content Generation for Platform Games. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE
- Feature Analysis for Modeling Game Content Quality. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE
It’s interesting to say that I have been supervised by Noor Shaker (one of the author of the two mentioned papers) for a new research project (back in 2011 and ongoing) which investigates generating content for more immersive experience games; Generating Adaptive Content for First-Person Shooter Games and further working with her for Utilising Visual Features as Indicators of Players Engagement in Super Mario Bros.